• tubes décembre 2014

    tubes décembre 2014

    tubes décembre 2014

    tubes décembre 2014

    tubes décembre 2014

    tubes décembre 2014

    tubes décembre 2014

    tubes décembre 2014

    tubes décembre 2014

    tubes décembre 2014

    tubes décembre 2014

    tubes décembre 2014

    « tubes me to you »

  • Commentaires

    1
    Mercredi 5 Novembre 2014 à 10:28

    c'est adorable très beau travail, j'adore cette période qui arrive, de la douceur dans l'air - bisous Mamy Annick

    2
    Dimanche 9 Novembre 2014 à 00:33

    bisous mamy merci

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/** @license * DHTML Snowstorm! JavaScript-based Snow for web pages * -------------------------------------------------------- * Version 1.41.20101113 (Previous rev: 1.4.20091115) * Copyright (c) 2007, Scott Schiller. All rights reserved. * Code provided under the BSD License: * http://schillmania.com/projects/snowstorm/license.txt */ /*global window, document, navigator, clearInterval, setInterval */ /*jslint white: false, onevar: true, plusplus: false, undef: true, nomen: true, eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */ var snowStorm = (function(window, document) { // --- common properties --- this.flakesMax = 128; // Limit total amount of snow made (falling + sticking) this.flakesMaxActive = 64; // Limit amount of snow falling at once (less = lower CPU use) this.animationInterval = 33; // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower this.excludeMobile = true; // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) By default, be nice. this.flakeBottom = null; // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect this.followMouse = true; // Snow movement can respond to the user's mouse this.snowColor = '#fff'; // Don't eat (or use?) yellow snow. this.snowCharacter = '•'; // • = bullet, · is square on some systems etc. this.snowStick = true; // Whether or not snow should "stick" at the bottom. When off, will never collect. this.targetElement = null; // element which snow will be appended to (null = document.body) - can be an element ID eg. 'myDiv', or a DOM node reference this.useMeltEffect = true; // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it this.useTwinkleEffect = false; // Allow snow to randomly "flicker" in and out of view while falling this.usePositionFixed = false; // true = snow does not shift vertically when scrolling. May increase CPU load, disabled by default - if enabled, used only where supported // --- less-used bits --- this.freezeOnBlur = true; // Only snow when the window is in focus (foreground.) Saves CPU. this.flakeLeftOffset = 0; // Left margin/gutter space on edge of container (eg. browser window.) Bump up these values if seeing horizontal scrollbars. this.flakeRightOffset = 0; // Right margin/gutter space on edge of container this.flakeWidth = 8; // Max pixel width reserved for snow element this.flakeHeight = 8; // Max pixel height reserved for snow element this.vMaxX = 5; // Maximum X velocity range for snow this.vMaxY = 4; // Maximum Y velocity range for snow this.zIndex = 0; // CSS stacking order applied to each snowflake // --- End of user section --- var s = this, storm = this, i, // UA sniffing and backCompat rendering mode checks for fixed position, etc. isIE = navigator.userAgent.match(/msie/i), isIE6 = navigator.userAgent.match(/msie 6/i), isWin98 = navigator.appVersion.match(/windows 98/i), isMobile = navigator.userAgent.match(/mobile/i), isBackCompatIE = (isIE && document.compatMode === 'BackCompat'), noFixed = (isMobile || isBackCompatIE || isIE6), screenX = null, screenX2 = null, screenY = null, scrollY = null, vRndX = null, vRndY = null, windOffset = 1, windMultiplier = 2, flakeTypes = 6, fixedForEverything = false, opacitySupported = (function(){ try { document.createElement('div').style.opacity = '0.5'; } catch(e) { return false; } return true; }()), didInit = false, docFrag = document.createDocumentFragment(); this.timers = []; this.flakes = []; this.disabled = false; this.active = false; this.meltFrameCount = 20; this.meltFrames = []; this.events = (function() { var old = (window.attachEvent), slice = Array.prototype.slice, evt = { add: (old?'attachEvent':'addEventListener'), remove: (old?'detachEvent':'removeEventListener') }; function getArgs(oArgs) { var args = slice.call(oArgs), len = args.length; if (old) { args[1] = 'on' + args[1]; // prefix if (len > 3) { args.pop(); // no capture } } else if (len === 3) { args.push(false); } return args; } function apply(args, sType) { var oFunc = args.shift()[evt[sType]]; if (old) { oFunc(args[0], args[1]); } else { oFunc.apply(this, args); } } function addEvent() { apply(getArgs(arguments), 'add'); } function removeEvent() { apply(getArgs(arguments), 'remove'); } return { add: addEvent, remove: removeEvent }; }()); function rnd(n,min) { if (isNaN(min)) { min = 0; } return (Math.random()*n)+min; } function plusMinus(n) { return (parseInt(rnd(2),10)===1?n*-1:n); } this.randomizeWind = function() { vRndX = plusMinus(rnd(s.vMaxX,0.2)); vRndY = rnd(s.vMaxY,0.2); if (this.flakes) { for (var i=0; i=0 && s.vX<0.2) { s.vX = 0.2; } else if (s.vX<0 && s.vX>-0.2) { s.vX = -0.2; } if (s.vY>=0 && s.vY<0.2) { s.vY = 0.2; } }; this.move = function() { var vX = s.vX*windOffset, yDiff; s.x += vX; s.y += (s.vY*s.vAmp); if (s.x >= screenX || screenX-s.x < storm.flakeWidth) { // X-axis scroll check s.x = 0; } else if (vX < 0 && s.x-storm.flakeLeftOffset < 0-storm.flakeWidth) { s.x = screenX-storm.flakeWidth-1; // flakeWidth; } s.refresh(); yDiff = screenY+scrollY-s.y; if (yDiff0.998) { // ~1/1000 chance of melting mid-air, with each frame s.melting = true; s.melt(); // only incrementally melt one frame // s.melting = false; } if (storm.useTwinkleEffect) { if (!s.twinkleFrame) { if (Math.random()>0.9) { s.twinkleFrame = parseInt(Math.random()*20,10); } } else { s.twinkleFrame--; s.o.style.visibility = (s.twinkleFrame && s.twinkleFrame%2===0?'hidden':'visible'); } } } }; this.animate = function() { // main animation loop // move, check status, die etc. s.move(); }; this.setVelocities = function() { s.vX = vRndX+rnd(storm.vMaxX*0.12,0.1); s.vY = vRndY+rnd(storm.vMaxY*0.12,0.1); }; this.setOpacity = function(o,opacity) { if (!opacitySupported) { return false; } o.style.opacity = opacity; }; this.melt = function() { if (!storm.useMeltEffect || !s.melting) { s.recycle(); } else { if (s.meltFrame < s.meltFrameCount) { s.meltFrame++; s.setOpacity(s.o,s.meltFrames[s.meltFrame]); s.o.style.fontSize = s.fontSize-(s.fontSize*(s.meltFrame/s.meltFrameCount))+'px'; s.o.style.lineHeight = storm.flakeHeight+2+(storm.flakeHeight*0.75*(s.meltFrame/s.meltFrameCount))+'px'; } else { s.recycle(); } } }; this.recycle = function() { s.o.style.display = 'none'; s.o.style.position = (fixedForEverything?'fixed':'absolute'); s.o.style.bottom = 'auto'; s.setVelocities(); s.vCheck(); s.meltFrame = 0; s.melting = false; s.setOpacity(s.o,1); s.o.style.padding = '0px'; s.o.style.margin = '0px'; s.o.style.fontSize = s.fontSize+'px'; s.o.style.lineHeight = (storm.flakeHeight+2)+'px'; s.o.style.textAlign = 'center'; s.o.style.verticalAlign = 'baseline'; s.x = parseInt(rnd(screenX-storm.flakeWidth-20),10); s.y = parseInt(rnd(screenY)*-1,10)-storm.flakeHeight; s.refresh(); s.o.style.display = 'block'; s.active = 1; }; this.recycle(); // set up x/y coords etc. this.refresh(); }; this.snow = function() { var active = 0, used = 0, waiting = 0, flake = null, i; for (i=s.flakes.length; i--;) { if (s.flakes[i].active === 1) { s.flakes[i].move(); active++; } else if (s.flakes[i].active === 0) { used++; } else { waiting++; } if (s.flakes[i].melting) { s.flakes[i].melt(); } } if (actives.flakesMaxActive) { s.flakes[s.flakes.length-1].active = -1; } } storm.targetElement.appendChild(docFrag); }; this.timerInit = function() { s.timers = (!isWin98?[setInterval(s.snow,s.animationInterval)]:[setInterval(s.snow,s.animationInterval*3),setInterval(s.snow,s.animationInterval)]); }; this.init = function() { for (var i=0; i