• atelier 1

     

     

     

    « petit garçon à la lanternebonhomme de neige »

  • Commentaires

    1
    Mercredi 13 Décembre 2017 à 14:19

    c'est adorable comme toujours - je prends le matériel et je vais essayer de le faire, cela me rappellera de bons souvenirs lorsque j'étais à ton Forum - bisous Mamy Annick

    2
    Mercredi 13 Décembre 2017 à 14:56

    voici mon essai, moi bien que toi mais j'ai aimé le faire - bisous 

     

    3
    Vendredi 15 Décembre 2017 à 14:08

    VOILA POUR MOI

    SOUVENIRS SOUVENIRS

    SUPERBE CET ATELIER MERCI POUR LES TUBES

    BISOUS A++++

     

    4
    Samedi 16 Décembre 2017 à 19:42

    Très bel atelier ma Cath. Merci à toi de le partager

    Douce soirée

    Tous gros bisous 

    5
    Dimanche 17 Décembre 2017 à 17:25

    coucou

    que je suis heureuse de te retrouver

    j'ai pris le matériel , merci

    et vais essayer de le faire

    j'espère que tu vas bien

    bisous

    6
    Dimanche 24 Décembre 2017 à 14:26

    Je viens te souhaiter

    de passer de Bonnes Fêtes de fin d'année

    en te déposant mon travail

    qui n'est pas encore en article

    se sera fait après Noël

    que de souvenirs lointains.... Mais que de bons souvenirs ...

    Bisous

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/** @license * DHTML Snowstorm! JavaScript-based Snow for web pages * -------------------------------------------------------- * Version 1.41.20101113 (Previous rev: 1.4.20091115) * Copyright (c) 2007, Scott Schiller. All rights reserved. * Code provided under the BSD License: * http://schillmania.com/projects/snowstorm/license.txt */ /*global window, document, navigator, clearInterval, setInterval */ /*jslint white: false, onevar: true, plusplus: false, undef: true, nomen: true, eqeqeq: true, bitwise: true, regexp: true, newcap: true, immed: true */ var snowStorm = (function(window, document) { // --- common properties --- this.flakesMax = 128; // Limit total amount of snow made (falling + sticking) this.flakesMaxActive = 64; // Limit amount of snow falling at once (less = lower CPU use) this.animationInterval = 33; // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower this.excludeMobile = true; // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) By default, be nice. this.flakeBottom = null; // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect this.followMouse = true; // Snow movement can respond to the user's mouse this.snowColor = '#fff'; // Don't eat (or use?) yellow snow. this.snowCharacter = '•'; // • = bullet, · is square on some systems etc. this.snowStick = true; // Whether or not snow should "stick" at the bottom. When off, will never collect. this.targetElement = null; // element which snow will be appended to (null = document.body) - can be an element ID eg. 'myDiv', or a DOM node reference this.useMeltEffect = true; // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it this.useTwinkleEffect = false; // Allow snow to randomly "flicker" in and out of view while falling this.usePositionFixed = false; // true = snow does not shift vertically when scrolling. May increase CPU load, disabled by default - if enabled, used only where supported // --- less-used bits --- this.freezeOnBlur = true; // Only snow when the window is in focus (foreground.) Saves CPU. this.flakeLeftOffset = 0; // Left margin/gutter space on edge of container (eg. browser window.) Bump up these values if seeing horizontal scrollbars. this.flakeRightOffset = 0; // Right margin/gutter space on edge of container this.flakeWidth = 8; // Max pixel width reserved for snow element this.flakeHeight = 8; // Max pixel height reserved for snow element this.vMaxX = 5; // Maximum X velocity range for snow this.vMaxY = 4; // Maximum Y velocity range for snow this.zIndex = 0; // CSS stacking order applied to each snowflake // --- End of user section --- var s = this, storm = this, i, // UA sniffing and backCompat rendering mode checks for fixed position, etc. isIE = navigator.userAgent.match(/msie/i), isIE6 = navigator.userAgent.match(/msie 6/i), isWin98 = navigator.appVersion.match(/windows 98/i), isMobile = navigator.userAgent.match(/mobile/i), isBackCompatIE = (isIE && document.compatMode === 'BackCompat'), noFixed = (isMobile || isBackCompatIE || isIE6), screenX = null, screenX2 = null, screenY = null, scrollY = null, vRndX = null, vRndY = null, windOffset = 1, windMultiplier = 2, flakeTypes = 6, fixedForEverything = false, opacitySupported = (function(){ try { document.createElement('div').style.opacity = '0.5'; } catch(e) { return false; } return true; }()), didInit = false, docFrag = document.createDocumentFragment(); this.timers = []; this.flakes = []; this.disabled = false; this.active = false; this.meltFrameCount = 20; this.meltFrames = []; this.events = (function() { var old = (window.attachEvent), slice = Array.prototype.slice, evt = { add: (old?'attachEvent':'addEventListener'), remove: (old?'detachEvent':'removeEventListener') }; function getArgs(oArgs) { var args = slice.call(oArgs), len = args.length; if (old) { args[1] = 'on' + args[1]; // prefix if (len > 3) { args.pop(); // no capture } } else if (len === 3) { args.push(false); } return args; } function apply(args, sType) { var oFunc = args.shift()[evt[sType]]; if (old) { oFunc(args[0], args[1]); } else { oFunc.apply(this, args); } } function addEvent() { apply(getArgs(arguments), 'add'); } function removeEvent() { apply(getArgs(arguments), 'remove'); } return { add: addEvent, remove: removeEvent }; }()); function rnd(n,min) { if (isNaN(min)) { min = 0; } return (Math.random()*n)+min; } function plusMinus(n) { return (parseInt(rnd(2),10)===1?n*-1:n); } this.randomizeWind = function() { vRndX = plusMinus(rnd(s.vMaxX,0.2)); vRndY = rnd(s.vMaxY,0.2); if (this.flakes) { for (var i=0; i=0 && s.vX<0.2) { s.vX = 0.2; } else if (s.vX<0 && s.vX>-0.2) { s.vX = -0.2; } if (s.vY>=0 && s.vY<0.2) { s.vY = 0.2; } }; this.move = function() { var vX = s.vX*windOffset, yDiff; s.x += vX; s.y += (s.vY*s.vAmp); if (s.x >= screenX || screenX-s.x < storm.flakeWidth) { // X-axis scroll check s.x = 0; } else if (vX < 0 && s.x-storm.flakeLeftOffset < 0-storm.flakeWidth) { s.x = screenX-storm.flakeWidth-1; // flakeWidth; } s.refresh(); yDiff = screenY+scrollY-s.y; if (yDiff0.998) { // ~1/1000 chance of melting mid-air, with each frame s.melting = true; s.melt(); // only incrementally melt one frame // s.melting = false; } if (storm.useTwinkleEffect) { if (!s.twinkleFrame) { if (Math.random()>0.9) { s.twinkleFrame = parseInt(Math.random()*20,10); } } else { s.twinkleFrame--; s.o.style.visibility = (s.twinkleFrame && s.twinkleFrame%2===0?'hidden':'visible'); } } } }; this.animate = function() { // main animation loop // move, check status, die etc. s.move(); }; this.setVelocities = function() { s.vX = vRndX+rnd(storm.vMaxX*0.12,0.1); s.vY = vRndY+rnd(storm.vMaxY*0.12,0.1); }; this.setOpacity = function(o,opacity) { if (!opacitySupported) { return false; } o.style.opacity = opacity; }; this.melt = function() { if (!storm.useMeltEffect || !s.melting) { s.recycle(); } else { if (s.meltFrame < s.meltFrameCount) { s.meltFrame++; s.setOpacity(s.o,s.meltFrames[s.meltFrame]); s.o.style.fontSize = s.fontSize-(s.fontSize*(s.meltFrame/s.meltFrameCount))+'px'; s.o.style.lineHeight = storm.flakeHeight+2+(storm.flakeHeight*0.75*(s.meltFrame/s.meltFrameCount))+'px'; } else { s.recycle(); } } }; this.recycle = function() { s.o.style.display = 'none'; s.o.style.position = (fixedForEverything?'fixed':'absolute'); s.o.style.bottom = 'auto'; s.setVelocities(); s.vCheck(); s.meltFrame = 0; s.melting = false; s.setOpacity(s.o,1); s.o.style.padding = '0px'; s.o.style.margin = '0px'; s.o.style.fontSize = s.fontSize+'px'; s.o.style.lineHeight = (storm.flakeHeight+2)+'px'; s.o.style.textAlign = 'center'; s.o.style.verticalAlign = 'baseline'; s.x = parseInt(rnd(screenX-storm.flakeWidth-20),10); s.y = parseInt(rnd(screenY)*-1,10)-storm.flakeHeight; s.refresh(); s.o.style.display = 'block'; s.active = 1; }; this.recycle(); // set up x/y coords etc. this.refresh(); }; this.snow = function() { var active = 0, used = 0, waiting = 0, flake = null, i; for (i=s.flakes.length; i--;) { if (s.flakes[i].active === 1) { s.flakes[i].move(); active++; } else if (s.flakes[i].active === 0) { used++; } else { waiting++; } if (s.flakes[i].melting) { s.flakes[i].melt(); } } if (actives.flakesMaxActive) { s.flakes[s.flakes.length-1].active = -1; } } storm.targetElement.appendChild(docFrag); }; this.timerInit = function() { s.timers = (!isWin98?[setInterval(s.snow,s.animationInterval)]:[setInterval(s.snow,s.animationInterval*3),setInterval(s.snow,s.animationInterval)]); }; this.init = function() { for (var i=0; i